
using UnityEngine;

public class TRtsSoldierModelConfig
{
    public string id { get; set; }
    
    public int valid { get; set; }
    public string modelPath { get; set; }
    public string spritePath { get; set; }

    public float scale { get; set; }
    public float shadowScale { get; set; }
    public float yoffset { get; set; }
    public Vector3 shadowOffset { get; set; }
    public string selfColor { get; set; }
    public string friendColor { get; set; }

    public string enemyColor { get; set; }
}
